POV-Ray SDL is a programming language created in 1991 by Chris Cason.
#276on PLDB | 33Years Old | 3Repos |
git clone https://github.com/POV-Ray/povray
The Persistence of Vision Raytracer: http://www.povray.org/
// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a
// letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.
// Persistence Of Vision Ray Tracer Include File
// File: water.inc
// Desc: water for 'balcony.pov' demonstration scene
// Date: July/August 2001
// Auth: Christoph Hormann
// Updated: 09Aug2008 (jh) for v3.7 distribution
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#if (version < 3.7)
#version 3.5;
#end
#include "functions.inc"
#declare RMF=function{ f_ridged_mf(x, y, z, 0.07, 2.2, 7, 0.6, 0.9, 1)}
#declare M_Watx4 =
material {
texture {
pigment {
color rgbt <0.2, 0.22, 0.21, 0.94>
}
finish {
diffuse 0.0
ambient -0.2
reflection {
0.0, 0.95
fresnel on
}
conserve_energy
specular 0.4
roughness 0.007
}
normal{
function { RMF(x, y, z) } 0.8
scale 0.3
}
}
interior {
ior 1.31
fade_distance 5
fade_power 1001.0
fade_color <0.02, 0.20, 0.06>
}
}
plane {
z, -1
material {
M_Watx4
}
hollow on
}
plane {
z, -12.0
texture {
pigment { color rgb 0 }
finish { ambient 0.0 diffuse 0.0 }
}
hollow on
}
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
Feature | Supported | Example | Token |
---|---|---|---|
Integers | ✓ | // [0-9]+ | |
Floats | ✓ | // [0-9]*\.[0-9]+ | |
MultiLine Comments | ✓ | /* A comment */ | /* */ |
Comments | ✓ | // A comment | |
Line Comments | ✓ | // A comment | // |
Semantic Indentation | X |