Smali is an open source assembly language created in 2010.
#172on PLDB | 14Years Old | 2kRepos |
git clone https://github.com/JesusFreke/smali
smali/baksmali
.method public getTokens(I)I
.locals 2
.param p1, "amt" # I
.prologue
const/4 v0, 0x0
.line 512
iget-boolean v1, p0, Lcom/limbenjamin/Example;->isPaid:Z
if-nez v1, :cond_1
.line 514
:cond_0
:goto_0
return v0
.line 513
:cond_1
iget-object v1, p0, Lcom/limbenjamin/Example;->handler:Lcom/limbenjamin/ExampleHandler;
if-eqz v1, :cond_0
.line 514
move v3, p1
iget-object v0, p0, Lcom/limbenjamin/Example;->handler:Lcom/limbenjamin/ExampleHandler;
invoke-interface {v0, v3}, Lcom/limbenjamin/ExampleHandler;->creditTokens(I)V
move-result v0
goto :goto_0
.end method
.class public LHelloWorld;
.super Ljava/lang/Object;
.method public static main([Ljava/lang/String;)V
.registers 2
sget-object v0, Ljava/lang/System;->out:Ljava/io/PrintStream;
const-string v1, "Hello World"
invoke-virtual {v0, v1}, Ljava/io/PrintStream;->println(Ljava/lang/String;)V
return-void
.end method
.class public Lcom/tdq/game/shootbubble/sprite/PenguinSprite;
.super Lcom/tdq/game/shootbubble/sprite/Sprite;
.source "PenguinSprite.java"
# static fields
.field public static final LOST_SEQUENCE:[[I
.field public static final STATE_FIRE:I = 0x2
.field public static final STATE_GAME_LOST:I = 0x5
.field public static final STATE_GAME_WON:I = 0x4
.field public static final STATE_TURN_LEFT:I = 0x0
.field public static final STATE_TURN_RIGHT:I = 0x1
.field public static final STATE_VOID:I = 0x3
.field public static final WON_SEQUENCE:[[I
# instance fields
.field private count:I
.field private currentPenguin:I
.field private finalState:I
.field private nextPosition:I
.field private rand:Ljava/util/Random;
.field private spritesImage:Lcom/tdq/game/shootbubble/sprite/BmpWrap;
# direct methods
.method static constructor <clinit>()V
.locals 8
.prologue
const/4 v7, 0x4
const/4 v6, 0x3
const/4 v5, 0x1
const/4 v4, 0x0
const/4 v3, 0x2
.line 67
const/16 v0, 0x8
new-array v0, v0, [[I
new-array v1, v3, [I
fill-array-data v1, :array_0
aput-object v1, v0, v4
new-array v1, v3, [I
fill-array-data v1, :array_1
aput-object v1, v0, v5
new-array v1, v3, [I
fill-array-data v1, :array_2
aput-object v1, v0, v3
new-array v1, v3, [I
fill-array-data v1, :array_3
aput-object v1, v0, v6
new-array v1, v3, [I
fill-array-data v1, :array_4
aput-object v1, v0, v7
const/4 v1, 0x5
new-array v2, v3, [I
fill-array-data v2, :array_5
aput-object v2, v0, v1
const/4 v1, 0x6
new-array v2, v3, [I
fill-array-data v2, :array_6
aput-object v2, v0, v1
const/4 v1, 0x7
new-array v2, v3, [I
fill-array-data v2, :array_7
aput-object v2, v0, v1
sput-object v0, Lcom/tdq/game/shootbubble/sprite/PenguinSprite;->LOST_SEQUENCE:[[I
.line 69
const/16 v0, 0x8
new-array v0, v0, [[I
new-array v1, v3, [I
fil
Feature | Supported | Example | Token |
---|---|---|---|
Strings | ✓ | "Hello world" | " |
Comments | ✓ | # A comment | |
Line Comments | ✓ | # A comment | # |
Semantic Indentation | X |