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Mech

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Mech is a programming language created in 2018 by Corey Montella.

#932on PLDB 6Years Old
Download source code:
git clone https://github.com/mech-lang/mech
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Mech is a language for developing data-driven, reactive systems like animations, games, and robots. It makes composing, transforming, and distributing data easy, allowing you to focus on the essential complexity of your problem.


Example from the web:
# Breakout ## The Game game setup #system/timer = [resolution: 15 tick: 0 hours: 0 minutes: 0 seconds: 0] #app/main = [root: "drawing" direction: _ contains: [#game]] game area #game = [|type class contains parameters| #paddle-control "canvas" _ [#elements] [width: 400 height: 400]] controller slider #paddle-control = [type: "slider" class: _ contains: _ parameters: [min: 0 max: 300 value: 40]] draw the game area pos = #paddle-control{1,4}{1,3} start = pos end = pos + 100 #elements = [|shape parameters| "circle" [cx: #ball.x cy: #ball.y radius: 10 fill: "#000000"] "line" [x1: start y1: 350 x2: end y2: 350 stroke: "#000000"]] ## The Ball block #ball = [x: 20 y: 20 vx: 1 vy: 3] update ball position ~ #system/timer.tick #ball.x := #ball.x + #ball.vx #ball.y := #ball.y + #ball.vy bounce the ball off the paddle ~ #ball.y pos = #paddle-control{1,4}{1,3} start = pos end = pos + 100 ix = #ball.y > 340 & #ball.x > start & #ball.x < end & #ball.y < 342 #ball.vy{ix} := -#ball.vy bounce the ball off the ceiling ~ #ball.y #ball.vy{#ball.y < 10} := -#ball.vy bounce the ball off the walls ~ #ball.x #ball.vx{#ball.x > 390 | #ball.x < 10} := -#ball.vx reset the ball if it makes it past the paddle ~ #ball.y ix = #ball.y > 390 #ball.x{ix} := 20 #ball.y{ix} := 20

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