GDScript is a programming language created in 2008.
#607on PLDB | 16Years Old | 39kRepos |
GDScript is a high level, dynamically typed programming language used to create content. It uses a syntax similar to Python (blocks are indent-based and many keywords are similar). Its goal is to be optimized for and tightly integrated with Godot Engine, allowing great flexibility for content creation and integration.
# A file is a class!
# Inheritance
extends BaseClass
# Member Variables
var a = 5
var s = "Hello"
var arr = [1, 2, 3]
var dict = {"key": "value", 2:3}
# Constants
const ANSWER = 42
const THE_NAME = "Charly"
extends Node2D
func _ready():
print("Hello World")
# Taken from https://github.com/okamstudio/godot/wiki/gdscript
# a file is a class!
# inheritance
extends BaseClass
# member variables
var a = 5
var s = "Hello"
var arr = [1, 2, 3]
var dict = {"key":"value", 2:3}
# constants
const answer = 42
const thename = "Charly"
# built-in vector types
var v2 = Vector2(1, 2)
var v3 = Vector3(1, 2, 3)
# function
func some_function(param1, param2):
var local_var = 5
if param1 < local_var:
print(param1)
elif param2 > 5:
print(param2)
else:
print("fail!")
for i in range(20):
print(i)
while(param2 != 0):
param2 -= 1
var local_var2 = param1+3
return local_var2
# subclass
class Something:
var a = 10
# constructor
func _init():
print("constructed!")
var lv = Something.new()
print(lv.a)
Feature | Supported | Example | Token |
---|---|---|---|
Integers | ✓ | # \d+j? | |
Floats | ✓ | # (\d+\.\d*|\d*\.\d+)([eE][+-]?[0-9]+)?j? | |
Hexadecimals | ✓ | # 0[xX][a-fA-F0-9]+ | |
Strings | ✓ | "Hello world" | " |
Print() Debugging | ✓ | ||
Comments | ✓ | # A comment | |
Line Comments | ✓ | # A comment | # |
Semantic Indentation | X |