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#1114on PLDB | 24Years Old | 59kRepos |
// From https://github.com/Unity-Technologies/PostProcessing,
// licensed under MIT licence.
Shader "Hidden/Post FX/Depth Of Field"
{
Properties
{
_MainTex ("", 2D) = "black"
}
CGINCLUDE
#pragma exclude_renderers d3d11_9x
#pragma target 3.0
ENDCG
SubShader
{
Cull Off ZWrite Off ZTest Always
// (0) Downsampling, prefiltering & CoC
Pass
{
CGPROGRAM
#pragma multi_compile __ UNITY_COLORSPACE_GAMMA
#pragma vertex VertDOF
#pragma fragment FragPrefilter
#include "DepthOfField.cginc"
ENDCG
}
// (1) Pass 0 + temporal antialiasing
Pass
{
CGPROGRAM
#pragma vertex VertDOF
#pragma fragment FragPrefilter
#define PREFILTER_TAA
#include "DepthOfField.cginc"
ENDCG
}
// (2-5) Bokeh filter with disk-shaped kernels
Pass
{
CGPROGRAM
#pragma vertex VertDOF
#pragma fragment FragBlur
#define KERNEL_SMALL
#include "DepthOfField.cginc"
ENDCG
}
Pass
{
CGPROGRAM
#pragma vertex VertDOF
#pragma fragment FragBlur
#define KERNEL_MEDIUM
#include "DepthOfField.cginc"
ENDCG
}
Pass
{
CGPROGRAM
#pragma vertex VertDOF
#pragma fragment FragBlur
#define KERNEL_LARGE
#include "DepthOfField.cginc"
ENDCG
}
Pass
{
CGPROGRAM
#pragma vertex VertDOF
#pragma fragment FragBlur
#define KERNEL_VERYLARGE
#include "DepthOfField.cginc"
ENDCG
}
// (6) Postfilter blur
Pass
{
CGPROGRAM
#pragma vertex VertDOF
#pragma fragment FragPostBlur
#include "DepthOfField.cginc"
ENDCG
}
}
FallBack Off
}
Feature | Supported | Example | Token |
---|---|---|---|
Comments | ✓ | // A comment | |
Line Comments | ✓ | // A comment | // |
Semantic Indentation | X |