Ren'Py is an open source programming language created in 2004.
#705on PLDB | 20Years Old | 3kRepos |
The Ren'Py Visual Novel Engine is a free software engine which facilitates the creation of visual novels, a form of computer-mediated storytelling. Ren'Py is a portmanteau of ren'ai (ๆๆ), the Japanese word for 'romantic love', a common element of games made using Ren'Py; and Python, the programming language that Ren'Py runs on. Ren'Py has proved attractive to English-language hobbyists; over 1000 games use the Ren'Py engine, nearly all in English.. Read more on Wikipedia...
### Demo Script Example ###
๏ปฟ# This script, but not the artwork associated with it, is in the
# public domain. Feel free to use it as the basis for your own
# game.
# If you're trying to understand this script, I recommend skipping
# down to the line beginning with 'label start:', at least on your
# first read-through.
# This init block runs first, and sets up all sorts of things that
# are used by the rest of the game. Variables that are set in init
# blocks are _not_ saved, unless they are changed later on in the
# program.
init:
# Set up the size of the screen, and the window title.
$ config.screen_width = 800
$ config.screen_height = 600
$ config.window_title = "The Ren'Py Demo Game"
# Declare the images that are used in the program.
# Backgrounds.
image bg carillon = "carillon.jpg"
image bg whitehouse = "whitehouse.jpg"
image bg washington = "washington.jpg"
image bg onememorial = "1memorial.jpg"
image black = Solid((0, 0, 0, 255))
# Character pictures.
image eileen happy = "9a_happy.png"
image eileen vhappy = "9a_vhappy.png"
image eileen concerned = "9a_concerned.png"
# A character object. This object lets us have the character say
# dialogue without us having to repeatedly type her name. It also
# lets us change the color of her name.
$ e = Character('Eileen', color=(200, 255, 200, 255))
# The start label marks the place where the main menu jumps to to
# begin the actual game.
label start:
# The save_name variable sets the name of the save game. Like all
# variables declared outside of init blocks, this variable is
# saved and restored with a save file.
$ save_name = "Introduction"
# This variable is only used by our game. If it's true, it means
# that we won the date.
$ date = False
# Clear the game runtime timer, so it doesn't reflect time spent
# sitting at the main menu.
$ renpy.clear_game_runtime()
# Start some m
Feature | Supported | Example | Token |
---|---|---|---|
Comments | โ | # A comment | |
Line Comments | โ | # A comment | # |
Semantic Indentation | X |