PureBasic is a programming language created in 1998.
#568on PLDB | 26Years Old | 6kRepos |
PureBasic is a commercially distributed procedural computer programming language and integrated development environment based on BASIC and developed by Fantaisie Software for Windows 32/64-bit, Linux 32/64-bit, and macOS. An Amiga version is available, although it has been discontinued and some parts of it are released as open source. The first public release of PureBasic for Windows was on December 17, 2000. Read more on Wikipedia...
If OpenConsole()
PrintN("Hello World")
EndIf
EnableExplicit
; ##################################################### Includes ####################################################
XIncludeFile "Includes/AudioOut.pbi"
; ##################################################### Prototypes ##################################################
; ##################################################### Structures ##################################################
; ##################################################### Constants ###################################################
#Samplerate = 44100
; ##################################################### Structures ##################################################
Structure Main
*AudioOut
Quit.i
EndStructure
Global Main.Main
Structure Main_Window
ID.i
TrackBar.i [10]
EndStructure
Global Main_Window.Main_Window
; ##################################################### Variables ###################################################
Global Frequency.d = 1000
Global Amplitude.d = 0.25
; ##################################################### Procedures ##################################################
Procedure Main_Window_Open()
Main_Window\ID = OpenWindow(#PB_Any, 0, 0, 800, 100, "AudioOut Example", #PB_Window_SystemMenu | #PB_Window_MinimizeGadget | #PB_Window_ScreenCentered)
If Main_Window\ID
Main_Window\TrackBar[0] = TrackBarGadget(#PB_Any, 10, 10, 780, 30, 0, 20000)
SetGadgetState(Main_Window\TrackBar[0], Frequency)
Main_Window\TrackBar[1] = TrackBarGadget(#PB_Any, 10, 40, 780, 30, 0, 1000)
SetGadgetState(Main_Window\TrackBar[1], Amplitude*1000)
EndIf
EndProcedure
Procedure Notifier_CallBack(*AudioOut)
Protected *Temp, Temp_Size.i
Static Rotation.d
While AudioOut::GetQueuedBlocks(*AudioOut) <= 3
Temp_Size = AudioOut::GetBufferBlocksize(*AudioOut)
If Temp_Size > 0
*Temp = AllocateMemory(Temp_Size)
Define Left.d, Right.d, i
For i = 0 To Temp_Size / 4 - 1
Left = Sin(Rotation) * Amplitude
Right = Sin(Rotation) * Amplitude
PokeW(*Temp + i*4 , Left*32767)
PokeW(*Temp + i*4 + 2, Right*32767)
Rotation + 2.0*#PI / #Samplerate * Frequency
Next
AudioOut::Write_Data(Main\AudioOut, *Temp, Temp_Size)
FreeMemory(*Temp)
EndIf
Wend
EndProcedure
; ##################################################### Initialisation ##############################################
Main_Window_Open()
AudioOut::GetDevices()
ForEach AudioOut::Device()
Debug PeekS(AudioOut::@Device()\szPname)
Next
Main\AudioOut = AudioOut::Initialize(#WAVE_MAPPER, #Samplerate, 2, 16, @Notifier_CallBack())
If Not Main\AudioOut
Debug AudioOut::GetError()
End
EndIf
Notifier_CallBack(Main\AudioOut)
; ##################################################### Main ########################################################
Repeat
Repeat
Select WaitWindowEvent(100)
Case #PB_Event_Gadget
Select EventGadget()
Case Main_Window\TrackBar[0]
Frequency = GetGadgetState(Main_Window\TrackBar[0])
Debug Frequency
Case Main_Window\TrackBar[1]
Amplitude = GetGadgetState(Main_Window\TrackBar[1]) / 1000
EndSelect
Case #PB_Event_CloseWindow
Main\Quit = #True
Case 0
Break
EndSelect
ForEver
Until Main\Quit
; ##################################################### End #########################################################
AudioOut::Deinitialize(Main\AudioOut)
; IDE Options = PureBasic 5.30 Beta 2 (Windows - x64)
; CursorPosition = 109
; FirstLine = 79
; Folding = -
; EnableUnicode
; EnableThread
; EnableXP
Structure type_name
field_name.type ; Single field. Perhaps the structures attachment.
field_name[count].type ; Static arrays.
; ...
; Optional construction StructureUnion .. EndStructureUnion allows you
; to combine multiple fields into one area of memory
; that is sometimes required for the conversion types.
StructureUnion
type_name.type
; ...
EndStructureUnion
EndStructure
Feature | Supported | Example | Token |
---|---|---|---|
Strings | ✓ | "Hello world" | " |
Print() Debugging | ✓ | PrintN | |
Line Comments | ✓ | ; A comment | ; |
Comments | ✓ | ||
Semantic Indentation | X |