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QuakeC

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QuakeC is a programming language created in 1996 by John Carmack.

#1253on PLDB 28Years Old
Wikipedia

QuakeC is an interpreted language developed in 1996 by John Carmack of id Software to program parts of the video game Quake. Using QuakeC, a programmer is able to customize Quake to great extents by adding weapons, changing game logic and physics, and programming complex scenarios. It can be used to control many aspects of the game itself, such as parts of the AI, triggers, or changes in the level. Read more on Wikipedia...


Example from hello-world:
bprint("Hello World\n");

Language features

Feature Supported Example Token
Print() Debugging bprint

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